Stylogeny in the style of Isometric Tech Illustration

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Digital native · 2015–present · Global / networked

Isometric Tech Illustration

Also known as Isometric illustration, Isometric web illustration, SaaS isometric

Small diorama worlds of devices, servers, desks, factories and city blocks drawn on one isometric grid (about 30 degrees; pixel work uses a 2:1 step, about 26.6 degrees) with no vanishing point. Each volume has one flat tone for its top and two for its sides, on a white or pale ground, so it reads as three-dimensional without lighting or rendering. Used for hero images, onboarding, icons and explainers, it gave flat design back its depth while keeping its clean vector surfaces and its technological optimism.

Make something in this style Get advice in this style Mix it with another style

An oversized, faceted yellow light bulb rises from the centre of an isometric blue platform with connected block buildings, turquoise cube-shaped trees and a small staircase. Bold blue and turquoise lettering at the upper left reads “BRIGHT IDEAS” against a pale background.
AI-generated by Stylogeny from the style’s design choices. Not a real or historical work.

01

How it works

  • Draw every object on one isometric grid: verticals stay vertical, the other two axes run at the same angle, and there is no vanishing point.
  • Give each volume three flat tones, lightest on top and two darker sides, instead of shading or lighting.
  • Build a self-contained diorama on a tile, platform or floating island and leave the ground around it empty.
  • Explain a system by connecting its parts with pipes, cables, arrows or lines of data across the grid.
  • Keep human figures small and generic so the devices, screens and buildings carry the story.
  • Set the type flat and frontal beside the drawing, in a clean sans-serif, so the picture alone holds the depth.

Product, agency and startup web design of the later 2010s, which took the parallel projection of engineering drawing and of isometric video games (Zaxxon and Knight Lore in the early 1980s, eBoy's pixel Pixoramas from 1998) into flat vector illustration. The start date is approximate.

02

Its design choices

From Stylogeny’s vocabulary of design choices: defining choices make the style, characteristic ones are usual, occasional ones turn up now and then.

Layout & composition
Space & hierarchy
Typography
Colour
Form & shape
Surface & texture
Ornament
Imagery
Medium & production
Tone & intent
Avoids
Naturalistic depiction, Whiplash line, Paper & letterpress bite, Painterly brushwork, Straight photography, Script, Abundant decoration, Collage & layering

Palette

  • #f4f6fb
  • #5b6cff
  • #3a44b8
  • #2bc4b4
  • #ffb648
  • #1f2440

Typefaces

  • Geometric and neo-grotesque web sans-serifs set flat beside the drawing, such as those of the SaaS interfaces the illustrations sit in

    a working recommendation: the style has no settled typographic canon

  • Isometric lettering

    letters drawn as blocks and sheared onto the same 30-degree planes as the objects, used for signs, logos and labels inside the scene

Known for

  • eBoy (founded 1997 by Kai Vermehr, Steffen Sauerteig and Svend Smital; based in Berlin and Los Angeles)

    isometric pixel Pixoramas of cities such as Berlin, London, Tokyo and San Francisco, from 1998 (precedent)

  • Zaxxon (Sega, 1981 in Japan, 1982 internationally) and Knight Lore (Ultimate Play the Game, ZX Spectrum, 1984)

    early isometric video games (precedent)

  • Monument Valley (ustwo games; lead designer and artist Ken Wong, 2014)

    isometric puzzle game of impossible architecture (precedent and parallel)

  • Psych X86 agency website

    hero section with isometric device illustrations at 30 degrees, cited in Nataly Birch's undated Speckyboy roundup of isometric illustration in web design

  • Optima Ninja (human characters mixed into isometric scenes spread down the landing page) and Laszczuk (an isometric background with focal points that lead the eye down the page, roughened by grunge textures and gradients), both cited in the same Speckyboy roundup

  • Imarc (web agency, Amesbury, Massachusetts)

    isometric "behind the scenes" illustrations of its own offices, in a 2020 trend post where Lead Designer Kelly Freitas says such illustrations let users picture an environment without photography (Imarc blog, 7 April 2020)

03

Make something in this style

Say what you need, and Stylogeny’s image studio draws it from Isometric Tech Illustration’s design choices and checks it against them. It takes about a minute, and you get a link to share.

Rule out a choice, read the prompt, or blend in another style: take this brief to Mix styles.

04

Where it comes from, and what it’s close to

Before it

The style it grew out of, and the styles it borrowed from.

This style Isometric Tech Illustration 2015–present · Global / networked

After it

The styles that grew out of it.

No later style in the atlas grew out of it yet.

Alike in its design choices

Styles that make many of the same choices, related or not, besides those above.

05

Often taken for

Isometric Tech Illustration has no real works recorded yet, so these are its nearest styles by its choices alone, with the choices that tell them apart.

  • Low Poly Illustration 2012–present · the styles 72% alike

    Low Poly Illustration is one of Isometric Tech Illustration’s nearest styles by choices; no real work of either fits the other better.

    Choices that tell Isometric Tech Illustration and Low Poly Illustration apart
    Choice Isometric Tech Illustration Low Poly Illustration
    Rectilinear defining —
    Naturalistic depiction avoids occasional
    Diagram & data characteristic —
    Angular & zigzag occasional defining
    Icons & pictograms characteristic —

    Both descend from Russian Constructivism in the family tree.

  • Material Design 2014–present · the styles 67% alike

    Material Design is one of Isometric Tech Illustration’s nearest styles by choices; no real work of either fits the other better.

    Choices that tell Isometric Tech Illustration and Material Design apart
    Choice Isometric Tech Illustration Material Design
    Isolated object defining —
    Straight photography avoids characteristic
    Rectilinear defining occasional
    Modular grid occasional defining
    Flat vector illustration defining occasional

    Both descend from Flat Design in the family tree.

  • Schematic Transit Diagram (Beck Tube Map Idiom) 1931–present · the styles 65% alike

    Schematic Transit Diagram is one of Isometric Tech Illustration’s nearest styles by choices; no real work of either fits the other better.

    Choices that tell Isometric Tech Illustration and Schematic Transit Diagram apart
    Choice Isometric Tech Illustration Schematic Transit Diagram
    Geometric primitives defining —
    Measured density — defining
    Isolated object defining —
    Humanist sans — defining
    Illusion of depth defining —

    No shared descent in the atlas: they reached these choices separately.

  • Flat Design 2010–2016 · the styles 65% alike

    Flat Design is one of Isometric Tech Illustration’s nearest styles by choices; no real work of either fits the other better.

    Choices that tell Isometric Tech Illustration and Flat Design apart
    Choice Isometric Tech Illustration Flat Design
    Illusion of depth defining avoids
    Straight photography avoids occasional
    Analogous harmony characteristic —
    Pictogram occasional defining
    Diagram & data characteristic —

    Isometric Tech Illustration descends from Flat Design: a shared line, so the likeness is inherited.

— means the choice isn’t among the style’s recorded choices. Critics recorded each work’s choices with the styles’ descriptions in view, so this shows whether the descriptions hold together, not proof that they are right.