Stylogeny combining Bitmap × Low Poly Illustration

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Style combination · Pairs well

Bitmap × Low Poly Illustration

Both turn the limits of early game hardware into a chosen look, square pixels in 2D and few polygons in 3D (Wikipedia's 'Low poly' calls it the 3D analogue of pixel art, without a source). Pair a faceted scene with pixel type and icons for a retro-game interface, or set the square step against the triangle to show the two eras side by side.

From the research on Low Poly Illustration

Mix them and make something Bitmap Low Poly Illustration

OrbitBitmap × Low Poly Illustration1977 · 2012
A sample layout drawn from the recipe: shapes from Low Poly Illustration, their arrangement from Bitmap, the finish from Bitmap. Not a real work, and not an image of either style.

01

What each style brings

Each part of the design comes from the style with the stronger say in it, and each style gives at least two.

Bitmap & Pixel Graphics Low Poly Illustration

Type from Bitmap
Colour from Low Poly Illustration

Bitmap avoids gradients: this is where the two pull against each other.

Form from Low Poly Illustration
Composition from Bitmap
Surface from Bitmap

02

The type

Open fonts standing in for each style’s own type, which is often hand-drawn or commercial.

Display · Bitmap

Orbit

Pixelify Sans, standing in for Chicago (Susan Kare, 1984)

Text · Low Poly Illustration

A digital illustration and game look in which subjects are built from a visible mesh of a few flat-shaded polygons, so that animals, faces, vehicles and landscapes read as hard-edged facets with no outline or texture. Around 2012 the polygon budgets of early real-time 3D became a chosen style, in Timothy J. Reynolds's Cinema 4D illustrations and then in indie games such as MirrorMoon EP (2013). Triangulation tools such as Trianglify then carried it into 2D vector art, posters and web backgrounds.

Jost; Low Poly Illustration used Faceted display faces that replace every curve with straight segments, such as Ray Larabie's Alphii (Typodermic, 2006), which in the foundry's words 'does not imitate a mesh or toolpath; it shares their economy' and A clean geometric sans set flat beside the faceted picture, so the letters stay legible while the mesh carries the image

03

The colours

The ground and leading colours come from Low Poly Illustration, with a counter-accent from Bitmap. The ink reads on the ground at 4.5:1 or more.

Bitmap & Pixel Graphics Low Poly Illustration

  • #f1e8d0 ground · 36%
  • #163a4f ink · 14%
  • #e8704f accent · 18%
  • #9bbc0f accent · 14%
  • #3fa58a accent · 10%
  • #ff55ff accent · 8%

As CSS

:root {
  --ground: #f1e8d0;
  --ink: #163a4f;
  --accent-1: #e8704f;
  --accent-2: #9bbc0f;
  --accent-3: #3fa58a;
  --accent-4: #ff55ff;
  --font-display: "Pixelify Sans", monospace;
  --font-text: "Jost", sans-serif;
}

05

More combinations

With Bitmap

All 19 combinations with Bitmap

With Low Poly Illustration

Every style combination