Style combination · Contrasts
Cubist Pictorial Space × Low Poly Illustration
Cubism breaks an object into planes seen from several viewpoints at once and flattens the space; low poly facets it from one consistent viewpoint and keeps the perspective. Borrow Cubist overlap only when ambiguity, not legibility, is the point.
Mix them and make something Cubist Pictorial Space Low Poly Illustration
01
What each style brings
Each part of the design comes from the style with the stronger say in it, and each style gives at least two.
Cubist Pictorial Space Low Poly Illustration
- Colour from Low Poly Illustration
- Form from Low Poly Illustration
- Composition from Cubist Pictorial Space
- Surface from Cubist Pictorial Space
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Low Poly Illustration avoids painterly brushwork and paper & letterpress bite: this is where the two pull against each other, which is the point of the contrast.
02
The type
Open fonts standing in for each style’s own type, which is often hand-drawn or commercial.
Display · Cubist Pictorial Space
Hello
Allerta Stencil, standing in for Sign-painters' stencilled capitals (Braque, from 1911)
Text · Low Poly Illustration
A digital illustration and game look in which subjects are built from a visible mesh of a few flat-shaded polygons, so that animals, faces, vehicles and landscapes read as hard-edged facets with no outline or texture. Around 2012 the polygon budgets of early real-time 3D became a chosen style, in Timothy J. Reynolds's Cinema 4D illustrations and then in indie games such as MirrorMoon EP (2013). Triangulation tools such as Trianglify then carried it into 2D vector art, posters and web backgrounds.
Jost; Low Poly Illustration used Faceted display faces that replace every curve with straight segments, such as Ray Larabie's Alphii (Typodermic, 2006), which in the foundry's words 'does not imitate a mesh or toolpath; it shares their economy' and A clean geometric sans set flat beside the faceted picture, so the letters stay legible while the mesh carries the image
03
The colours
The ground and leading colours come from Low Poly Illustration, with a counter-accent from Cubist Pictorial Space. The ink reads on the ground at 4.5:1 or more.
Cubist Pictorial Space Low Poly Illustration
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#f1e8d0ground · 36% -
#163a4fink · 14% -
#e8704faccent · 18% -
#8b6b3eaccent · 14% -
#3fa58aaccent · 10% -
#c9b48aaccent · 8%
As CSS
:root {
--ground: #f1e8d0;
--ink: #163a4f;
--accent-1: #e8704f;
--accent-2: #8b6b3e;
--accent-3: #3fa58a;
--accent-4: #c9b48a;
--font-display: "Allerta Stencil", sans-serif;
--font-text: "Jost", sans-serif;
}
04
The two styles
05
More combinations
With Cubist Pictorial Space
- Risograph & Indie Print Culture Pairs well · Print synthetic-Cubist planes as overlapping flat riso inks so the overprints do the faceting for you.
- Art Deco Pairs well · Fracture a Deco poster subject into crisp Cubist planes, as Cassandre did, to add depth and movement without losing polish.
- Isotype Pictorial Statistics Contrasts · Isotype shows one thing from one view, Cubism one thing from many; choose Cubist fragmentation only when ambiguity is the point.
- Art Nouveau Contrasts · Set faceted, straight-edged planes against a single whiplash curve to dramatise the break with organic ornament.
- Woodland School (Legend Painting) Pairs well · Daphne Odjig took the overlapping planes of the Cubism she encountered in Toronto into her own curving, strongly outlined Woodland painting; when a layout wants overlapping flat planes, overlap type and colour panels around a commissioned Woodland image rather than imitating her hand.
- Chaekgeori & Minhwa Screen Painting Pairs well · Chaekgeori already shows objects from several viewpoints at once; borrow Cubist faceting to push its tilted shelves further, or cite chaekgeori as an East Asian precedent for multi-view still life.
With Low Poly Illustration
- Claymorphism & Soft 3D Contrasts · Both float one rendered object on a pale ground, but clay is inflated, rounded and softly shaded while low poly is cut into hard facets with stepped tones; choose clay for warmth and touch, low poly for crispness and a constructed, mineral feel.
- Bitmap & Pixel Graphics Pairs well · Both turn the limits of early game hardware into a chosen look, square pixels in 2D and few polygons in 3D (Wikipedia's 'Low poly' calls it the 3D analogue of pixel art, without a source). Pair a faceted scene with pixel type and icons for a retro-game interface, or set the square step against the triangle to show the two eras side by side.
- Art Nouveau Contrasts · Whiplash curves cannot survive a polygon budget; stage one sinuous line against a faceted field for deliberate tension, or use Art Nouveau to see everything low poly gives up.
- Flat Design Pairs well · Flat design's solid fields, sans type and calm grids make a quiet frame for one faceted hero illustration or a triangle-mesh header; keep the interface flat so the facets are the only place where depth appears.
- Generative & Dynamic Identities Pairs well · Generate the triangle mesh from seeded points and a colour ramp, as Trianglify does, to give an identity a family of backgrounds that vary per page or per user but always read as one system.
- PS1 / Lo-Fi 3D Revival (PSX Aesthetic) Contrasts · Both count polygons, but low poly shows clean, untextured flat-shaded facets on bright grounds with a calm tone, while the PSX look wraps its meshes in tiny warping textures, fog and grain to make dread. Keep the facets clean for decoration and dirty them for horror.
- Cel-Shaded Game Graphics (Toon-Shaded Real-Time 3D) Contrasts · Both stylise real-time 3D, but low poly shows faceted polygons with no outlines; contrast inked silhouettes with bare facets.
- Isometric Tech Illustration Contrasts · Faceted meshes with perspective against parallel-projected boxes in three flat tones.