Stylogeny combining Claymorphism × Low Poly Illustration

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Style combination · Contrasts

Claymorphism × Low Poly Illustration

Both float one rendered object on a pale ground, but clay is inflated, rounded and softly shaded while low poly is cut into hard facets with stepped tones; choose clay for warmth and touch, low poly for crispness and a constructed, mineral feel.

From the research on Low Poly Illustration

Mix them and make something Claymorphism Low Poly Illustration

Large raised lettering reading “HIGHER TODAY” sits above a colorful, faceted mountain on a floating island. A pale zigzag path winds between stylized evergreen trees toward an orange flag at the summit, against a cream background.
AI-generated by Stylogeny from the recipe below, and checked against it: the type from Claymorphism, the form from Low Poly Illustration, the composition from Claymorphism. Not a real or historical work.

01

What each style brings

Each part of the design comes from the style with the stronger say in it, and each style gives at least two.

Claymorphism & Soft 3D Low Poly Illustration

Type from Claymorphism
Colour from Low Poly Illustration
Form from Low Poly Illustration

Claymorphism avoids angular & zigzag: this is where the two pull against each other, which is the point of the contrast.

Composition from Claymorphism
Surface from Claymorphism

02

The type

Open fonts standing in for each style’s own type, which is often hand-drawn or commercial.

Display · Claymorphism

Pop

Bagel Fat One, standing in for Rounded sans-serifs with soft terminals, such as Nunito (Vernon Adams) or VAG Rounded, only for the most childlike or playful products: they echo the inflated shapes but add to the toy-like feel that the minimal type is meant to balance

Text · Low Poly Illustration

A digital illustration and game look in which subjects are built from a visible mesh of a few flat-shaded polygons, so that animals, faces, vehicles and landscapes read as hard-edged facets with no outline or texture. Around 2012 the polygon budgets of early real-time 3D became a chosen style, in Timothy J. Reynolds's Cinema 4D illustrations and then in indie games such as MirrorMoon EP (2013). Triangulation tools such as Trianglify then carried it into 2D vector art, posters and web backgrounds.

Jost; Low Poly Illustration used Faceted display faces that replace every curve with straight segments, such as Ray Larabie's Alphii (Typodermic, 2006), which in the foundry's words 'does not imitate a mesh or toolpath; it shares their economy' and A clean geometric sans set flat beside the faceted picture, so the letters stay legible while the mesh carries the image

03

The colours

The ground and leading colours come from Low Poly Illustration, with a counter-accent from Claymorphism. The ink reads on the ground at 4.5:1 or more.

Claymorphism & Soft 3D Low Poly Illustration

  • #f1e8d0 ground · 36%
  • #163a4f ink · 14%
  • #e8704f accent · 18%
  • #8b7cf6 accent · 14%
  • #3fa58a accent · 10%
  • #ff9fb6 accent · 8%

As CSS

:root {
  --ground: #f1e8d0;
  --ink: #163a4f;
  --accent-1: #e8704f;
  --accent-2: #8b7cf6;
  --accent-3: #3fa58a;
  --accent-4: #ff9fb6;
  --font-display: "Bagel Fat One", sans-serif;
  --font-text: "Jost", sans-serif;
}

05

More combinations

With Claymorphism

All 12 combinations with Claymorphism

With Low Poly Illustration

Every style combination