Stylogeny combining Generative × Low Poly Illustration

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Style combination · Pairs well

Generative × Low Poly Illustration

Generate the triangle mesh from seeded points and a colour ramp, as Trianglify does, to give an identity a family of backgrounds that vary per page or per user but always read as one system.

From the research on Low Poly Illustration

Mix them and make something Generative Low Poly Illustration

CircuitGenerative × Low Poly Illustration2007 · 2012
A sample layout drawn from the recipe: shapes from Low Poly Illustration, their arrangement from Generative, the finish from Generative. Not a real work, and not an image of either style.

01

What each style brings

Each part of the design comes from the style with the stronger say in it, and each style gives at least two.

Generative & Dynamic Identities Low Poly Illustration

Type from Generative
Colour from Low Poly Illustration
Form from Low Poly Illustration
Composition from Generative
Surface from Generative

02

The type

Open fonts standing in for each style’s own type, which is often hand-drawn or commercial.

Display · Generative

Circuit

Inter Tight, standing in for Neue Haas Grotesk (Whitney Museum, Experimental Jetset)

Text · Low Poly Illustration

A digital illustration and game look in which subjects are built from a visible mesh of a few flat-shaded polygons, so that animals, faces, vehicles and landscapes read as hard-edged facets with no outline or texture. Around 2012 the polygon budgets of early real-time 3D became a chosen style, in Timothy J. Reynolds's Cinema 4D illustrations and then in indie games such as MirrorMoon EP (2013). Triangulation tools such as Trianglify then carried it into 2D vector art, posters and web backgrounds.

Jost; Low Poly Illustration used Faceted display faces that replace every curve with straight segments, such as Ray Larabie's Alphii (Typodermic, 2006), which in the foundry's words 'does not imitate a mesh or toolpath; it shares their economy' and A clean geometric sans set flat beside the faceted picture, so the letters stay legible while the mesh carries the image

03

The colours

The ground and leading colours come from Low Poly Illustration, with a counter-accent from Generative. The ink reads on the ground at 4.5:1 or more.

Generative & Dynamic Identities Low Poly Illustration

  • #f1e8d0 ground · 36%
  • #163a4f ink · 14%
  • #e8704f accent · 18%
  • #0091ff accent · 14%
  • #3fa58a accent · 10%
  • #ff3b30 accent · 8%

As CSS

:root {
  --ground: #f1e8d0;
  --ink: #163a4f;
  --accent-1: #e8704f;
  --accent-2: #0091ff;
  --accent-3: #3fa58a;
  --accent-4: #ff3b30;
  --font-display: "Inter Tight", sans-serif;
  --font-text: "Jost", sans-serif;
}

05

More combinations

With Generative

All 15 combinations with Generative

With Low Poly Illustration

Every style combination