Style combination · Pairs well
Bitmap × Synthwave
Pixel sprites and bitmap type are synthwave's arcade inheritance, as Hotline Miami shows; set them over the neon grid for game key art and title screens.
01
What each style brings
Each part of the design comes from the style with the stronger say in it, and each style gives at least two.
Bitmap & Pixel Graphics Synthwave / Outrun
- Type from Bitmap
- Colour from Synthwave
- Form from Bitmap
- Composition from Synthwave
- Surface from Synthwave
02
The type
Open fonts standing in for each style’s own type, which is often hand-drawn or commercial.
Text · Synthwave
The retro-futurist look of synthwave music: a 1980s revival that grew from mid-2000s French electro and online synth scenes, took its other name from Sega's arcade racer Out Run (1986) and reached the mainstream with Drive (2011). Its register runs from the brooding night drives of Kavinsky and Hotline Miami to the affectionate parody of Far Cry 3: Blood Dragon and Kung Fury. The visuals, settled around 2010–2013, recall the era's film posters, arcades and VHS: a neon grid running to a banded setting sun, chrome logotypes and hot-pink script, palms and sports cars at night, tape noise.
VT323; Synthwave used Mistral (Roger Excoffon, Fonderie Olive, 1953), the brush script set in hot pink for the Drive poster title and Custom chrome-bevelled, airbrushed logotypes with star glints, after 1980s film-poster and arcade titles
03
The colours
The ground and leading colours come from Synthwave, with a counter-accent from Bitmap. The ink reads on the ground at 4.5:1 or more.
Bitmap & Pixel Graphics Synthwave / Outrun
-
#0d0221ground · 36% -
#ffd319ink · 14% -
#05d9e8accent · 18% -
#9bbc0faccent · 14% -
#ff9f1caccent · 10% -
#55ffffaccent · 8%
As CSS
:root {
--ground: #0d0221;
--ink: #ffd319;
--accent-1: #05d9e8;
--accent-2: #9bbc0f;
--accent-3: #ff9f1c;
--accent-4: #55ffff;
--font-display: "Pixelify Sans", monospace;
--font-text: "VT323", monospace;
}
Use it with care
Synthwave / Outrun: Since about 2015 far-right 'fashwave' has appropriated synthwave, setting fascist symbols, classical statues and slogans on neon grids and swapping the classic neon sun for the Nazi Black Sun; keep the sun a plain banded disc, avoid sunwheel, eagle and bust-plus-slogan layouts, and check where borrowed fan art and music come from.
04
The two styles
05
More combinations
With Bitmap
- Andean Woven Graphic Systems Pairs well · The woven cell of Andean tapestry is a pre-digital pixel grid; draw pixel icons with its stepped diagonals, but credit weaving communities rather than copying their motifs.
- Skeuomorphic UI Contrasts · Photoreal leather and glass are the opposite pole of 1-bit honesty; jump from one to the other to tell a story of interface history.
- International Typographic Style Pairs well · Snap pixel type and icons to a strict Swiss grid for a rational, screen-native take on modernist order.
- Art Nouveau Contrasts · Whiplash curves cannot survive a coarse pixel grid; staging that clash makes a memorable, deliberately jagged ornament.
- Kawaii Design Pairs well · Sprite-scale characters and kawaii roundness merge naturally; keep the palette limited so pixel mascots stay crisp.
- Demoscene Graphics (Cracktros, Demos & Text-Mode Art) Contrasts · Bitmap graphics is the legible, flat pixel of icons, sprites and system fonts; scene graphics spend the same pixels on chrome, gradients and motion for show. Pick the icon grid for an interface and the scene logo for a title screen.
- Square Kufic (Bannāʾī) Pairs well · Both build letters from square units, and Sakkal compares building bricks to large pixels; set a bitmap Latin wordmark on the same cell size as a square-Kufic mark for a bilingual identity, but keep sacred formulas out of jokey, game-like pixel contexts.
- Isometric Pixel Art Contrasts · Same hand-placed pixels, but front-on icons and sprites under hardware limits against a crammed, full-colour 2:1 city made as a picture.
With Synthwave
- Hong Kong Neon & Beiwei Shop-Sign Lettering Pairs well · Real neon-tube shop lettering gives synthwave's painted glow a street-level counterpart for night-market, bar or club identities; use real Beiwei forms and credit the sign-makers rather than dressing the scene in random Chinese characters.
- Dark Tech Minimalism Contrasts · Both live on dark grounds, but dark tech minimalism keeps gradients faint and drops nostalgia and ornament; switch to it when the neon sunset would shout over the content.
- Rave & Acid House Graphics Pairs well · Both put chrome logotypes and airbrushed fantasy horizons in neon on black; borrow the flyer's crammed line-up reverse to turn a synthwave key visual into a working event poster.
- Vaporwave Contrasts · Vaporwave takes the same grids and neon into pastel, ironic collage of malls, desktops and stock imagery; choose synthwave for a heartfelt or affectionately parodic night drive and vaporwave when the nostalgia itself should be questioned.
- Analog Horror Graphics Contrasts · Both finish 1980s screens with VHS tracking noise, scanlines and grain, but synthwave treats the decade with affection, in neon grids, chrome type and sunsets, while analog horror makes it a flat, official screen that is failing. Keep neon and chrome out, and let the noise mean something is wrong.
- Polish Cold War Neon (PRL Neonisation) Contrasts · Synthwave remembers neon as a glowing grid, chrome and sunset gradients on a screen; the Polish signs were real tubes in one or two colours with no gradients. Use the contrast to keep a neon revival honest to the single line.
- Cassette Futurism Contrasts · Neon grids and chrome sunsets show a glamorous 1980s; cassette futurism shows its workaday machinery.
- Fantasy User Interface (FUI) & Sci-Fi HUD Contrasts · Both glow in neon on black, but synthwave paints a nostalgic horizon with chrome and a sunset, while FUI shows a present-tense instrument. Choose synthwave for a mood and FUI when the picture has to look like it is working.