Style combination · Contrasts
Métal hurlant Science-Fiction Comics × Synthwave
Both picture the future as a 1970s and 1980s fantasy, but synthwave uses neon gradients, chrome and a perspective grid on black; switch to Métal hurlant for hand-drawn, pale desert light and alien organic forms.
Mix them and make something Métal hurlant Science-Fiction Comics Synthwave
01
What each style brings
Each part of the design comes from the style with the stronger say in it, and each style gives at least two.
Métal hurlant Science-Fiction Comics (Mœbius, Druillet & Les Humanoïdes Associés) Synthwave / Outrun
- Type from Métal hurlant Science-Fiction Comics
- Colour from Synthwave
- Form from Métal hurlant Science-Fiction Comics
- Composition from Métal hurlant Science-Fiction Comics
- Surface from Synthwave
02
The type
Open fonts standing in for each style’s own type, which is often hand-drawn or commercial.
Display · Métal hurlant Science-Fiction Comics
Orbit
Bangers; Métal hurlant Science-Fiction Comics used Pen-lettered balloon capitals and Monumental drawn title lettering
Text · Synthwave
The retro-futurist look of synthwave music: a 1980s revival that grew from mid-2000s French electro and online synth scenes, took its other name from Sega's arcade racer Out Run (1986) and reached the mainstream with Drive (2011). Its register runs from the brooding night drives of Kavinsky and Hotline Miami to the affectionate parody of Far Cry 3: Blood Dragon and Kung Fury. The visuals, settled around 2010–2013, recall the era's film posters, arcades and VHS: a neon grid running to a banded setting sun, chrome logotypes and hot-pink script, palms and sports cars at night, tape noise.
VT323; Synthwave used Mistral (Roger Excoffon, Fonderie Olive, 1953), the brush script set in hot pink for the Drive poster title and Custom chrome-bevelled, airbrushed logotypes with star glints, after 1980s film-poster and arcade titles
03
The colours
The ground and leading colours come from Synthwave, with a counter-accent from Métal hurlant Science-Fiction Comics. The ink reads on the ground at 4.5:1 or more.
Métal hurlant Science-Fiction Comics (Mœbius, Druillet & Les Humanoïdes Associés) Synthwave / Outrun
-
#0d0221ground · 36% -
#ffd319ink · 14% -
#05d9e8accent · 18% -
#a3243faccent · 14% -
#ff9f1caccent · 10% -
#e7a487accent · 8%
As CSS
:root {
--ground: #0d0221;
--ink: #ffd319;
--accent-1: #05d9e8;
--accent-2: #a3243f;
--accent-3: #ff9f1c;
--accent-4: #e7a487;
--font-display: "Bangers", sans-serif;
--font-text: "VT323", monospace;
}
Use it with care
Métal hurlant Science-Fiction Comics (Mœbius, Druillet & Les Humanoïdes Associés): The stories, characters and drawings of Mœbius, Druillet, Bilal and the other contributors remain in copyright with their authors, estates and publishers: build your own worlds, creatures and title lettering in the shared idiom, do not ask an image model to imitate a named artist, and never present a generated picture as a page from the magazine. The magazine's adult register also ran to sexualised depictions of women; keep that choice deliberate and give women the same agency and drawing care as the heroes.
Synthwave / Outrun: Since about 2015 far-right 'fashwave' has appropriated synthwave, setting fascist symbols, classical statues and slogans on neon grids and swapping the classic neon sun for the Nazi Black Sun; keep the sun a plain banded disc, avoid sunwheel, eagle and bust-plus-slogan layouts, and check where borrowed fan art and music come from.
04
The two styles
05
More combinations
With Métal hurlant Science-Fiction Comics
- Ligne Claire (Franco-Belgian Clear Line) Contrasts · Both grew from Franco-Belgian albums, and the magazine also printed clear-line artists such as Yves Chaland and Serge Clerc; ligne claire closes every form with one even, unhatched contour and flat colour in tidy panels, while Métal hurlant hatches and stipples its detail, modulates its colour and breaks the page into tableaux.
- Story Manga (Postwar Japanese Comics) Contrasts · Hayao Miyazaki said he directed Nausicaä under Mœbius's influence; manga stays black and white with screentone, speed lines and fast cinematic cutting, while Métal hurlant slows down into colour tableaux and, in Arzach, tells whole stories without a word.
- Art Nouveau Pairs well · Druillet drew the huge structures behind Lone Sloane partly from Art Nouveau and Gothic cathedrals; borrow Art Nouveau's whiplash frames and arched borders to turn a science-fiction splash page or cover into a baroque altarpiece.
- Solarpunk Contrasts · Both paint pale, luminous futures full of biomorphic forms, and solarpunk counts Nausicaä of the Valley of the Wind among its models, a film Miyazaki said he directed under Mœbius's influence; solarpunk is utopian, verdant and floral, while Métal hurlant sets lone figures in empty alien deserts and colossal architecture, tells adult stories with sex and violence, and breaks comic pages into tableaux.
- Surrealist Graphics Pairs well · Mœbius's silent deserts and metamorphosing creatures share Surrealism's dream logic and long empty perspectives; add its uncanny juxtapositions to a science-fiction landscape, but keep the comic's sequence of drawn panels.
- American Four-Colour Comic Book (Golden to Bronze Age) Contrasts · The American newsstand comic tells superhero stories in ruled panel grids with flat four-colour dot tints on newsprint; Métal hurlant, and Heavy Metal as a glossy full-colour magazine, told adult science fiction with sex and violence, painterly colour and pages exploded into single visions.
- L'Association and French Alternative Comics Contrasts · Luminous colour, vast science-fiction vistas and painterly spreads against small black-and-white books about dreams, illness and family: the two poles of adult French comics.
- Underground Comix Contrasts · Adult comics of the 1970s in two opposite registers: painted, luminous science-fiction vistas against cheap, crowded black-and-white satire.
With Synthwave
- Hong Kong Neon & Beiwei Shop-Sign Lettering Pairs well · Real neon-tube shop lettering gives synthwave's painted glow a street-level counterpart for night-market, bar or club identities; use real Beiwei forms and credit the sign-makers rather than dressing the scene in random Chinese characters.
- Dark Tech Minimalism Contrasts · Both live on dark grounds, but dark tech minimalism keeps gradients faint and drops nostalgia and ornament; switch to it when the neon sunset would shout over the content.
- Bitmap & Pixel Graphics Pairs well · Pixel sprites and bitmap type are synthwave's arcade inheritance, as Hotline Miami shows; set them over the neon grid for game key art and title screens.
- Rave & Acid House Graphics Pairs well · Both put chrome logotypes and airbrushed fantasy horizons in neon on black; borrow the flyer's crammed line-up reverse to turn a synthwave key visual into a working event poster.
- Vaporwave Contrasts · Vaporwave takes the same grids and neon into pastel, ironic collage of malls, desktops and stock imagery; choose synthwave for a heartfelt or affectionately parodic night drive and vaporwave when the nostalgia itself should be questioned.
- Analog Horror Graphics Contrasts · Both finish 1980s screens with VHS tracking noise, scanlines and grain, but synthwave treats the decade with affection, in neon grids, chrome type and sunsets, while analog horror makes it a flat, official screen that is failing. Keep neon and chrome out, and let the noise mean something is wrong.
- Polish Cold War Neon (PRL Neonisation) Contrasts · Synthwave remembers neon as a glowing grid, chrome and sunset gradients on a screen; the Polish signs were real tubes in one or two colours with no gradients. Use the contrast to keep a neon revival honest to the single line.
- Cassette Futurism Contrasts · Neon grids and chrome sunsets show a glamorous 1980s; cassette futurism shows its workaday machinery.